The illumination model, also known as the Shading model or Lightning model, is used to calculate the intensity of light that is reflected at a given point on the surface. There are three factors on which the lightning effect depends on.
In this “Illumination and Rendering – Computer Graphics and Multimedia Technology” you will learn about the following topics:
- Illumination Models in Computer Graphics
- Types of Illumination Models
- Ambient Illumination, Diffuse Reflection, Specular Reflection
- Rendering in Computer Graphics
- Types of Rendering in Computer Graphics
- Real-Time Rendering, Pre-Rendering
- Techniques for Computing Rendering
- Rasterization and Scanline, Ray Casting, Ray Tracing, Radiosity
- Rendering Method
- Hidden Line Rendering
- Ray Tracing Rendering
- Shaded Rendering
- Wireframe Rendering
- Polygon Rendering Methods
- Constant Intensity Shading
- Gouraud Shading
- Phong Shading
- Fast Phong Shading
- Introduction to OpenGL
- Application of OpenGL
==== Point to Note ====
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BCA 4th Semester Computer Graphics and Multimedia Technology Notes Pdf:
- Unit I: Introduction To Computer Graphics and Basic Concept of Drawing Computer Graphics
- Unit II: Overview of Graphics System
- Unit III: 2D Graphics Algorithm
- Unit IV: 2D Graphics Transformation and Viewing
- Unit V: 3D Graphics
- Unit VII: Introduction To Multimedia
- Unit VIII: Media Software
- Unit IX: Multimedia Building Blocks
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